[DATA] 
DISABLE_LIGHTSINI=0
DISABLE_ANALOGINSTRUMENTSINI=0
----------------------------------------------------------
[AUDIO_VOLUME]
ENGINE_EXT = 0.8
ENGINE_INT = 0.4
TRANSMISSION = 0.15
-----------------------------------------------------------
[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
----------------------------------------------------------
[BOUNCED_INTERIOR_LIGHT]
ACTIVE=0

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7
--------------------------------------------------------------
[LIGHTING]
EMISSIVE_MULT=3
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.29
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.05
INTERIOR_FAKE_SHADOW_OPACITY=1.5
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_FAGE=0.2
------------------------------------------------------------------
[SHADOWED_WHEELS]
ANGLE=12
OFFSET=0
OPACITY=0.8
WIDTH=0.15

[SHADOWED_TYRES]
ANGLE=6
OFFSET=0
OPACITY=0.8
WIDTH=0.05
EXTRA_AMBIENT_BRIGHTNESS=0.0

[TYRES_FX]
DIRT_WIDTH_K=1.1
------------------------------------------------------------------------------------------
;         BRAKES ROTORS FX
[BRAKEDISC_FX_FRONT]
WEAR_FORCE = 0.2

[BRAKEDISC_FX_REAR]
WEAR_FORCE = 0.08

[LIGHT_BRAKEDISCS]
COLOR=0

-----------------------------------------------------
;      ///HEADLIGHTS CAST///
[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=0.2
COLOR=1, 0.85, 0.7, 3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=190
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.59
MIRROR_DIRECTION=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.538526
OFF_MULT=0
OFF_POSITION=0, 0.568216, 1.74877
OFF_RANGE_MULT=0.3
POPUP_ENABLED=0
POSITION=0, 0.68, 2.1
RANGE=210
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=80
SECOND_SPOT_INTENSITY=1
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.0
SECOND_SPOT_SKIP=0.0
SPECULAR_MULT=1
SPOT=65
SPOT_EDGE=0.0922464, 0.0919776, 0.09144
SPOT_EDGE_SHARPNESS=21.2
SPOT_SHARPNESS=0
SPOT_UP=0.02, 0.999847, 0
--------------------------------------------------
;     ///AMBER LIGHTS///
[EMISSIVE_EXTRA_A_0]
;AMBER SPRITE
BIND_TO_EXTRA_A=0
BIND_TO_HEADLIGHTS=0
NAME=
COLOR=25.5,18.0,10.7, 0.25
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 0.25
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 0.25
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 0.25
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_1]
;AMBER SURFACE
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=101_2
COLOR=25.5,18.0,10.7, 0.5
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 0.5
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 0.5
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 0.5
LAG=0.5
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_2]
;AMBER BULBs
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=Object014
COLOR=25.5,18.0,10.7, 8
FALLBACK_HIGHBEAM_COLOR=25.5,18.0,10.7, 8
FALLBACK_LOWBEAM_COLOR=25.5,18.0,10.7, 8
FALLBACK_HEADLIGHTS_COLOR=25.5,18.0,10.7, 8
LAG=0.5
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_EXTRA_A_3]
;CLIMATE CONTROL
BIND_TO_EXTRA_A=1
BIND_TO_HEADLIGHTS=0
NAME=29_001
COLOR=0.9,0.9,1, 0.6
FALLBACK_HIGHBEAM_COLOR=0.9,0.9,1, 0.6
FALLBACK_LOWBEAM_COLOR=0.9,0.9,1, 0.6
FALLBACK_HEADLIGHTS_COLOR=0.9,0.9,1, 0.6
LAG=0.2
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_3]
;AMBER SPRITE
BOUND_TO=Object014
COLOR=25.5,16.0,10.0, 1
DIFFUSE_CONCENTRATION=11
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=450
FADE_SMOOTH=50
MIRROR=0.56
POSITION=0, 0.5, 1.92
DIRECTION=0, 1, 0
RANGE=0.23
RANGE_GRADIENT_OFFSET=0.9
SPECULAR_MULT=1
SPOT=30
SPOT_SHARPNESS=0.1
------------------------------------------------------
;     ///LOW BEAMS///
[EMISSIVE_LIGHT_0]
;LOW BEAMs BULBs
BIND_TO_HEADLIGHTS=0
NAME=Object015
COLOR=25.5,22.8,20.6, 25
LAG=0.6
SIMULATE_HEATING=1
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_1]
;LOW BEAMs INSIDE
BIND_TO_HEADLIGHTS=0
NAME=56_0
COLOR=25.5,22.8,20.6, 1
LAG=0.66
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
;LOW BEAMs SPRITE
BIND_TO_HEADLIGHTS=0
NAME=10_1
COLOR=25.5,22.8,13.6, 1
LAG=0.66
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_3]
;LOW BEAMs SPRITE 2
BIND_TO_HEADLIGHTS=0
NAME=65_0
COLOR=25.5,22.8,13.6, 1
LAG=0.66
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_4]
;LOW BEAMs SURFACE
BIND_TO_HEADLIGHTS=0
NAME=101_1
COLOR=25.5,22.8,13.6, 0.3
LAG=0.66
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_5]
;LOW BEAM ICON
BIND_TO_HEADLIGHTS=0
NAME=side, ;20_0;
COLOR=1,17,1,1
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_6]
;PLATE LIGHTS
BIND_TO_HEADLIGHTS=0
NAME=Object035
COLOR=10,7,4,0.6
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_2]
;LOW BEAMS SPRITE TO BUMPER
BOUND_TO=Object015
COLOR=25.5,22.8,13.6, 0.1
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=450
FADE_SMOOTH=50
MIRROR=0.77
POSITION=-0.0, 0.63, 1.88
DIRECTION=0, -0.30, 1
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=90
SPOT_SHARPNESS=0
------------------------------------------------------
;     ///HIGH BEAMS///
[EMISSIVE_HIGHBEAM_0]
;HIGH BEAMS INSIDE & SPRITE
NAME=10_3
COLOR=25.5,18.7,12.0,0.7
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_1]
;HIGH BEAMS SURFACE SPRITE
NAME=101_3
COLOR=25.5,18.7,12.0,2
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_2]
;HIGH BEAMS BULBS
NAME=Object013
COLOR=25.5,18.7,12.0,50
LAG=0.7
SIMULATE_HEATING=3
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_3]
;HIGH BEAMS INSIDE SPRITE 2
NAME=58_0
COLOR=25.5,18.7,12.0,5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_4]
;HIGH BEAMS SPRITE BEFORE GLASS
NAME=63_0
COLOR=25.5,18.7,12.0,1.5
LAG=0.8
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[EMISSIVE_HIGHBEAM_5]
;HIGH BEAMS ICON
NAME=hl,;19_0;
COLOR=1,7,17, 2
LAG=0.3
SIMULATE_HEATING=0
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_1]
;HIGH BEAMS SPRITE TO BUMPER
BOUND_TO=Object013
COLOR=25.5,18.7,12.0, 0.5
DIFFUSE_CONCENTRATION=0.9
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
AFFECTS_TRACK=0
FADE_AT=450
FADE_SMOOTH=50
MIRROR=0.55
POSITION=0, 0.65, 1.87
DIRECTION=0, -0.2, 1
RANGE=1
RANGE_GRADIENT_OFFSET=0.1
SPECULAR_MULT=1
SPOT=51.2
SPOT_SHARPNESS=0
------------------------------------------------------------
;     ///TAIL LIGHTS///
[EMISSIVE_EXTRA_A_0REARLIGHTS]
;TAIL LIGHTS SPRITE
NAME=13
COLOR=8,0,0
FALLBACK_HEADLIGHTS_COLOR=8,0,0
FALLBACK_BRAKES_COLOR=50,16,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_1REARLIGHTS]
;STOP LIGHT
NAME=96_0
COLOR=0,0,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_BRAKES_COLOR=140,1,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_2REARLIGHTS]
;TAIL LIGHTS INSIDE
NAME=79_0, 80_0
COLOR=5,0,0
FALLBACK_HEADLIGHTS_COLOR=5,0,0
FALLBACK_BRAKES_COLOR=100,0,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.5
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_EXTRA_A_4REARLIGHTS]
;TAIL LIGHTs REFLECTOR
NAME=;88_0
COLOR=0.5,0,0
FALLBACK_HEADLIGHTS_COLOR=0.5,0,0
FALLBACK_BRAKES_COLOR=5,5,0
FALLBACK_BRAKES_COLOR_HIGHER=1
BIND_TO_EXTRA_A=1
LAG=0.6
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[LIGHT_EXTRA_0_REARLIGHTS]
BOUND_TO=13
BOUND_EMISSIVE_MAX=50
BOUND_EXP=1
POSITION=0, 0.6, -2.5
MIRROR=0.46
DIRECTION=0.0, -0.03, -0.1
AFFECTS_TRACK=1
SELF_LIGHTNING=1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
SPECULAR_MULT=2
DIFFUSE_CONCENTRATION=0.88
SPOT=200
LAG=0.3
SPOT_SHARPNESS=0.2
FADE_AT=450
FADE_SMOOTH=5
RANGE=4
RANGE_GRADIENT_OFFSET=0.25
COLOR=1.5, 0, 0, 0.5

[LIGHT_BRAKE_1]
POSITION=0, 0.8, -2.2
MIRROR=0.68
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=0
EXTERIOR_ONLY=1
INTERIOR_ONLY=0
COLOR=3,0.3,0, 1
DIFFUSE_CONCENTRATION=1
RANGE=0.3
RANGE_GRADIENT_OFFSET=0
DIRECTION=0.0,-0.03,-0.01
SPOT=160
SPOT_EDGE_SHARPNESS=0.1
SPOT_SHARPNESS=0.2

[LIGHT_BRAKE_2]
;STOP SPRITE
POSITION=0, 1.2, -1.7
MIRROR=0.02
OFF_COLOR=0
OFF_MULT=0
AFFECTS_TRACK=0
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
COLOR=1,0.1,0, 20
DIFFUSE_CONCENTRATION=0.9
RANGE=0.152
RANGE_GRADIENT_OFFSET=0.9
DIRECTION=0.01,-0.03,-0.01
SPOT=90
SPOT_EDGE_SHARPNESS=0.5
SPOT_SHARPNESS=0.1
-------------------------------------------------------------------
    ///INTERIOR LIGHT///
[LIGHT_EXTRA_4]
BIND_TO_EXTRA_D=1
COLOR=13,11,9, 0.04
DIFFUSE_CONCENTRATION=0.7
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
FADE_AT=20
FADE_SMOOTH=10
MIRROR=0.1, 0, 0
MIRROR_DIRECTION=1
POSITION=0, 1.2, 0.2
DIRECTION=0, -1, -0.1
RANGE=1.3
RANGE_GRADIENT_OFFSET=0.5;4
SPECULAR_MULT=0
SPOT=180
SPOT_SHARPNESS=0.4

[EMISSIVE_EXTRA_D_0]
///interior bulbs///
BIND_TO_EXTRA_D=1
NAME=12_0
COLOR=3,2.5,2,0.8
FALLBACK_HEADLIGHTS_COLOR=0,0,0
FALLBACK_HIGHBEAM_COLOR=0,0,0
FALLBACK_LOWBEAM_COLOR=0,0,0
LAG=0.5
SIMULATE_HEATING=1
LOCATION=NONE
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
--------------------------------------------------------
     ///ODOMETER///
[ODOMETER_TRIP]
DIGITAL_ITEM=10
DIGITAL_ITEM_NUMBER_FORMAT=5.1
UPPER_BOUND=999 
-------------------------------------------------------------
     ///REFLECTORS///
[SHADER_REPLACEMENT_...]
MESHES = 72_0
PROP_... = extBounceBack, 4
-----------------------------------------------------------
[SHADER_REPLACEMENT_...]
MATERIALS = Material #176
PROP_... = extExtraSharpLocalReflections, -1

[SHADER_REPLACEMENT_...]
MATERIALS = metal
PROP_... = extExtraSharpLocalReflections, -0.1

[SHADER_REPLACEMENT_...]
MATERIALS = Material #58, Material #100, Material #175, Material #377
DOUBLE_FACE_SHADOW_BIASED = 1
----------------------------------------------------
[EXTRA_FX]
MASK_GBUFFER = 
SKIP_GBUFFER = 
------------------------------------------------------------
[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Materials = glass
FilmIOR = 2.8
;---------------------------------------------------------------------------------
[INCLUDE: common/materials_interior.ini]
[Material_AluminiumOld_v2]
Materials = exh
Metalness = 0.4
Reflectance = 1
BrightnessAdjustment = 1
DetailTexture = 1
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 10
DetailNormalBlend = 1
DetailNormalPBRSmoothnessGamma = 1

[WIPERS_TRACE_...]

SURFACE = windscreen
WIPERS = wiperblade_left_a_SUB2, wiperblade_left_a_SUB1, wiperblade_right_a_SUB2, wiperblade_right_a_SUB1





[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = telinha00
Resolution = 1024, 1024
Size = 1024, 1024
Offset = 0, 0
Scale = 1,0.6
RearCameraPosition = 0, 0.557, -2.19
aftermarketComponent=1

;----------------------------------------------------------------------


[INCLUDE: common/materials_glass.ini]

[Material_Glass]
Meshes= Object121
IOR = 1.460              ; looks better like this
FilmIOR = $IOR       ; redefine IOR for external film layer to increase reflections
ThicknessMult = 1.5  ; thicker glass passes less light through
ProfileFix = 0.04    ; adds thickness to glass for glazing angles
MaskPass = 7            ; mask pass opacity
MaskPassColor = 255, 90, 0  ; mask pass color adjustment


[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=Object116
COLOR=100, 40, 0
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=Object126
COLOR=100, 40, 0
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=turn_right
COLOR=5,200,5,0.5
LAG=0.10
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=INTERIOR
SIMULATE_HEATING=0
CAST_LIGHT=0
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=Object138
COLOR=10,4,00, 10
LAG=0.10
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=Object117
COLOR=100, 40, 0
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=Object127
COLOR=100, 40, 0
LAG=0.8
SIMULATE_HEATING=0.0
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=turn_left
COLOR=5,200,5,0.5
LAG=0.5
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=INTERIOR
SIMULATE_HEATING=0
CAST_LIGHT=0
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=hon_integrar_00_lod0_body_reflector_
COLOR=10,4,00, 10
LAG=0.10
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=SIDE

[EMISSIVE_HIGHBEAM_0]
NAME=highbeam
COLOR=1,1,500
ACT_AS_HEADLIGHTS=1
LAG=0.45
CAST_LIGHT=0
LOCATION=INTERIOR

[REFRACTING_HEADLIGHT_0]
SURFACE = Object118
INSIDE = Object116,Headlight,hon_civicvti_94_lod0_headlightR_reflector___152_vertices_317_fa
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.000000
AMBIENT_MULT = 0.560000
BASE_EMISSIVE_K = 0.140000
BOUNCED_BACK_MULT = 0.410000
BULB_BLUR_K = 1.200000
BULB_REFLECTION_K = -0.070000
CUSTOM_BULB_0 = 0.500000,0.500000,0.044000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 6.690000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = 0.499999,-0.002098,-0.866023
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 7.490000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.850000
GLASS_COLOR = 0.915914,0.915823,0.915823
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = 0.101875,0.438203,1.755096
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.723457,0.433405,1.795471
RADIUS = 0.097700
REFLECTIVENESS_DIFFUSE_MULT = 75.099998
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.300000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_1]
SURFACE = Object120
INSIDE = Headlight,Object117
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.000000
AMBIENT_MULT = 0.560000
BASE_EMISSIVE_K = 0.140000
BOUNCED_BACK_MULT = 0.410000
BULB_BLUR_K = 1.200000
BULB_REFLECTION_K = -0.070000
CUSTOM_BULB_0 = 0.500000,0.500000,0.044000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 6.690000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.484801,0.000048,-0.874638
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 7.490000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.850000
GLASS_COLOR = 0.915914,0.915823,0.915823
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 0
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.101875,0.438203,1.755096
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = 0.726059,0.429736,1.834152
RADIUS = 0.097700
REFLECTIVENESS_DIFFUSE_MULT = 75.099998
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.300000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 0
USE_NORMAL_ALPHA = 0




[REFRACTING_HEADLIGHT_2]
SURFACE = hon_civicvti_94_lod0_headlightR_detail_glass_clear___5302_verti
INSIDE = Headlight1,Object115
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.000000
AMBIENT_MULT = 0.250000
BASE_EMISSIVE_K = 0.140000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = 0.200000
CUSTOM_BULB_0 = 0.451000,0.418000,0.077000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 1.000000
DIFFUSE_MAP_MULT = 0.000000
DIRECTION = -0.000001,-0.000000,-1.000000
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.360000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.800000
GLASS_COLOR = 0.250000,0.250000,0.250000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 10.000000
INNER_SPECULAR_EXP = 800.000000
IOR = 1.500000
IOR_FLYOUT_FLAT = 0.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = -0.000003,0.436790,1.835366
NM_SHARE_EXT = 0.000000
NM_SHARE_INT = 0.600000
ORIGIN = -0.540718,0.439114,1.924774
RADIUS = 0.103411
REFLECTIVENESS_DIFFUSE_MULT = 60.000000
REFLECTIVENESS_MULT = 10.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 0.000000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0




[EMISSIVE_LIGHT_...]
;headlight bulbs 2800K
NAME=Object115,Object137
COLOR=25,17,9,4
LAG=0.66
SIMULATE_HEATING=3
LOCATION=FRONT
BIND_TO_HEADLIGHTS=1
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5
ACT_AS_HEADLIGHT=1


[REFRACTING_HEADLIGHT_3]
SURFACE = Object139
INSIDE = breaklight_nv,Object128,Object134
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.122000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.190000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.527000,0.505000,0.044000,0.000000
CUSTOM_BULB_1 = 0.000000,0.505000,0.061000,0.190000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 9.050000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = -0.484823,0.000574,0.874612
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 6.320000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 0.452681,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = 0.698357,0.551459,-1.857101
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 6.900000
REFLECTIVENESS_MULT = 8.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[SHADER_REPLACEMENT_...]
MATERIALS = lanternas_ueueueue,blackcont
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.035
PROP_... = ksSpecularEXP, 35
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1

[REFRACTING_HEADLIGHT_4]
SURFACE = Object140
INSIDE = rearlight_nv,Object131,Object134
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.122000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.140000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.451000,0.484000,0.033000,0.000000
CUSTOM_BULB_1 = 0.798000,0.465000,0.040000,0.000000
CUSTOM_BULB_2 = 0.131000,0.515000,0.040000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 9.050000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = -0.052357,-0.000850,0.998628
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 6.210000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 0.452681,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 1
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = 0.471527,0.552142,-1.957634
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 6.900000
REFLECTIVENESS_MULT = 8.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 1
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0




[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
BIND_TO_EXTRA_A=0
COLOR=25.5,17.3,9.4,0.1
DIFFUSE_CONCENTRATION=0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 0.2
LAG=0.001
FADE_AT=95
FADE_SMOOTH=43
MIRROR=0.636, 0.0, 0
POSITION=0, 0.62, 2.49
DIRECTION=0, 0.1, 1
RANGE=12
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=120
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0



[REFRACTING_HEADLIGHT_5]
SURFACE = Object123
INSIDE = Object129,IndicatorR,Object127
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.122000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.582000,0.495000,0.033000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 5.030000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = -0.484825,0.000574,0.874611
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.660000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 0.547035,0.196890,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = 0.698456,0.614523,-1.856949
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 6.900000
REFLECTIVENESS_MULT = 8.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_6]
SURFACE = Object141
INSIDE = Object130,IndicatorR,Object126
SYNC_EMISSIVE_AUTO=1


ABSORPTION = 0.122000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.505000,0.505000,0.033000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 5.030000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = 0.573550,-0.001487,0.819169
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.660000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 0.547035,0.196890,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = -1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = -0.703865,0.617671,-1.889053
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 6.900000
REFLECTIVENESS_MULT = 8.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0


[REFRACTING_HEADLIGHT_7]
SURFACE = Object125
INSIDE = Object134
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.122000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.527000,0.505000,0.044000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 9.050000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = -0.484823,0.000574,0.874612
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.660000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 0.452681,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = 0.698357,0.551459,-1.857101
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 6.900000
REFLECTIVENESS_MULT = 8.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0

[REFRACTING_HEADLIGHT_8]
SURFACE = Object124
INSIDE = Object134
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.122000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.090000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.451000,0.484000,0.033000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 9.050000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = -0.052357,-0.000850,0.998628
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.660000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 0.452681,0.000000,0.000000
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000000,0.551587,-1.814480
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = 0.471527,0.552142,-1.957634
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 6.900000
REFLECTIVENESS_MULT = 8.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[REFRACTING_HEADLIGHT_9]
SURFACE = Object122
INSIDE = Object133,ReverseLight,Object132
SYNC_EMISSIVE_AUTO=1

ABSORPTION = 0.122000
AMBIENT_MULT = 0.140000
BASE_EMISSIVE_K = 0.310000
BOUNCED_BACK_MULT = 0.400000
BULB_BLUR_K = 2.000000
BULB_REFLECTION_K = -0.230000
CUSTOM_BULB_0 = 0.451000,0.484000,0.033000,0.000000
CUSTOM_BULB_1 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_2 = 0.500000,0.500000,0.000000,0.000000
CUSTOM_BULB_3 = 0.500000,0.500000,0.000000,0.000000
DIFFUSE_MAP_FILTER_MULT = 9.050000
DIFFUSE_MAP_MULT = 0.981000
DIRECTION = -0.052358,-0.000850,0.998630
DYNAMIC_EMISSIVE_MAP = 0
EMISSIVE_MULT = 1.660000
EXTRA_GLASS_COLORIZATION = 1
EXTRA_SIDE_THICKNESS = 0.000000
F0 = 0.590000
GLASS_COLOR = 0.484596,0.484547,0.484547
GLASS_EMISSIVE_MULT = 0.000000
GLASS_EXTRA_THICKNESS = 0.000000
INNER_SPECULAR = 0.800000
INNER_SPECULAR_EXP = 313.000000
IOR = 1.850000
IOR_FLYOUT_FLAT = 1.000000
LOD_BIAS = -0.500000
MIRROR_2_AS_5 = 0
MIRROR_3_AS_4 = 1
MIRROR_DIR = 1.000000,0.000000,0.000000
MIRROR_POS = 0.000023,0.551587,-1.814484
NM_SHARE_EXT = 0.190000
NM_SHARE_INT = 0.660000
ORIGIN = 0.471504,0.616276,-1.957855
RADIUS = 0.161800
REFLECTIVENESS_DIFFUSE_MULT = 6.900000
REFLECTIVENESS_MULT = 8.000000
REFLECTIVE_GAMMA = 1.000000
REFRACTION_MASKING = 0
SIDE_FALLOFF = 1.360000
USE_COLORED_BULBS = 0
USE_CUSTOM_BULBS = 1
USE_NORMAL_ALPHA = 0



[EMISSIVE_REVERSE_0]
NAME=Object132
COLOR=25.5,17.3,9.4,0.3
LAG=0.5
SIMULATE_HEATING=3


[SHADER_REPLACEMENT_...]
MATERIALS = Black
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.025
PROP_... = ksSpecularEXP, 25
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = plate_1
PROP_... = ksAmbient, 0.25
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0.025
PROP_... = ksSpecularEXP, 25
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = ext_tyre
PROP_... = ksAmbient, 0.35
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0.025
PROP_... = ksSpecularEXP, 25
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = Material #36
PROP_... = ksAmbient, 0.20
PROP_... = ksDiffuse, 0.15
PROP_... = ksSpecular, 0.025
PROP_... = ksSpecularEXP, 25
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1

[SHADER_REPLACEMENT_...]
MATERIALS = Material #52
PROP_... = ksAmbient, 0.15
PROP_... = ksDiffuse, 0.10
PROP_... = ksSpecular, 0.015
PROP_... = ksSpecularEXP, 15
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 1


[SHADER_REPLACEMENT_...]
MATERIALS = Material #384,Material #389
PROP_... = ksAmbient, 0.25
PROP_... = ksDiffuse, 0.25
PROP_... = ksSpecular, 0.015
PROP_... = ksSpecularEXP, 15
PROP_... = fresnelEXP, 8
PROP_... = fresnelMaxLevel, 0.15
PROP_... = fresnelC, 0.01
DOUBLE_FACE_SHADOW_BIASED = 11

[INCLUDE: common/materials_interior.ini]
[Material_AluminiumOld_v2]
Materials = mufflerchrome,Chrome
Metalness = 0.6
Reflectance = 0.3
BrightnessAdjustment = 1
DetailTexture = 0
DetailNormalTexture = common/pbr_metal.dds
DetailNormalPBRSecondaryColor = 0, 0, 0, 0
DetailScale = 0
DetailNormalBlend = 0
DetailNormalPBRSmoothnessGamma = 1


[EMISSIVE_LIGHT_...]
BIND_TO_HEADLIGHTS=1
NAME=Object113
COLOR=25.5,17.3,9.4,4
LAG=0.9
SIMULATE_HEATING=0
LOCATION=FRONT
CAST_LIGHT=1
CLUSTER_THRESHOLD=0.5

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=0
BIND_TO_EXTRA_A=1
COLOR=25.5,17.3,9.4,0.25
DIFFUSE_CONCENTRATION=0.1
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
AFFECTS_TRACK=1
SIMULATE_HEATING= 1
LAG=0.5
FADE_AT=1000
FADE_SMOOTH=43
MIRROR=0.545, 0.0, 0
POSITION=0, 0.205, 1.89
DIRECTION=0, -0.3, 1
RANGE=100
RANGE_GRADIENT_OFFSET=0
SPECULAR_MULT=1
SPOT=60
SPOT_SHARPNESS=0
SPOT_UP=0, 1, 0


[INCLUDE: common/selflighting.ini]

[SelfLight]
POSITION = 0, 0.426, 1.77
MIRROR = 0.54
DIRECTION =0, 0, 1
BOUND_TO = Object115
BOUND_EMISSIVE_MAX = 150
COLOR = 251,230,123,0.08
SPOT = 130
SPOT_SHARPNESS = 0.0
RANGE = 0.6
RANGE_GRADIENT_OFFSET = 0.3



[SelfLight]
POSITION = 0, 0.205, 1.89
MIRROR = 0.547
DIRECTION =0, 0, 1
BOUND_TO = Object113
BOUND_EMISSIVE_MAX = 150
COLOR = 251,230,123,0.08
SPOT = 130
SPOT_SHARPNESS = 0.0
RANGE = 0.6
RANGE_GRADIENT_OFFSET = 0.3

[LIGHT_LICENSEPLATE]
; no need to specify meshes names if material is using
; Plate_D.dds and Plate_NM.dds textures
MESHES=stis206_plate
OFFSET=0.00, 0.03, 0.00
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPOT=115
SPOT_SHARPNESS=0.5
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[ANIMATION_...]
INPUT = EXTRA_E  
FILE = dvd.ksanim
TIME = 5.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0  
LOOP_KEEP_UNTIL_DONE = 1 
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_F  
FILE = l_vidro.ksanim
TIME = 5.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0  
LOOP_KEEP_UNTIL_DONE = 1 
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_F  
FILE = r_vidro.ksanim
TIME = 5.0 
INPUT_AS_PROGRESS = 0
LOOP_WHILE_ACTIVE = 0  
LOOP_KEEP_UNTIL_DONE = 1 
TICK_TOCK_MODE = 0 
AFFECTS_INTERIOR_SHAPE = 1

[ANIMATION_...]
INPUT = EXTRA_A            ; bind to reverse gear
FILE = hood.ksanim    ; file name of new animation in “animations” folder
TIME = 2.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_...]
INPUT = EXTRA_B            ; bind to reverse gear
FILE = hood1.ksanim    ; file name of new animation in “animations” folder
TIME = 2.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_...]
INPUT = EXTRA_C            ; bind to reverse gear
FILE = wing.ksanim    ; file name of new animation in “animations” folder
TIME = 2.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_...]
INPUT = EXTRA_D            ; bind to reverse gear
FILE = mirror.ksanim    ; file name of new animation in “animations” folder
TIME = 2.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[SHAKING_EXHAUST_...]
MESHES =Cylinder01_SUB0,hon_civicvti_94_lod0_exhausta_black___161_vertices_280_faces,engine_a,value_cover,misc_int,misc_int__SUB1,Object6961,harnesswires,distributor,wires,Object142_B,cover,decal,intake-mainifold,oil_cap,spark_wires,Object6958,oil_cap_decal,dohc_vtec,spark_plug_cover,enginebay_a__slod,Object6960,bolts
POINT_0 = -0.06,2.86,0.0
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.3, 0.3, 0.2

[PARTICLES_FX_EXHAUST_...]
POSITION=-0.4146962,0.103054,-1.815117
DIRECTION=0.009200109,-0.003820431,-0.9999504
SPREAD = 0.7
GROW = 0.9
LIFE = 1.0,0.7
SPEED = 1.0, 1.0
INTENSITY = 0.6, 2.9
TEMPERATURE_THRESHOLD = 1
SPEED_THRESHOLD = 10, 40
STARTING_SIZE = 0.06

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=1.5
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.01
ANTILAG_TURBO_THRESHOLD=0.3
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.01
DISCHARGE_DURATION=0.6
DISCHARGE_PROBABILITY=0.45
DISCHARGE_INTENSITY=1.3
DISCHARGE_RPM_THRESHOLD_MAX=8600
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=0.25
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1
LIMITER_DELAY=0.1
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=8500

; HK51 indicator sound
[SCRIPTABLE_DISPLAY_...]
MESHES=winkar_meter_L,winkar_meter_R
SCRIPT=HK51_indicator.lua

[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustMeshes_MultiMap = Cylinder01_SUB0,Object142
ExhaustRadiusInner = 0.02
ExhaustRadiusThicknessInv = 12
ExhaustGlowTint = 0.1
ExhaustNormalsK = 0.1
