[INCLUDE: analog_dash.ini]
[INCLUDE: refraction.ini]
[INCLUDE: lights.ini]
[INCLUDE: turn_signals.ini]
[INCLUDE: tail_lights.ini]
[INCLUDE: digital.ini]
[INCLUDE: materials.ini]
[INCLUDE: common/custom_emissive.ini]

[INCLUDE]
INCLUDE=common/no_popup_lights.ini

[DATA] 
DISABLE_LIGHTSINI=1
DISABLE_ANALOGINSTRUMENTSINI=1

[BASIC]
IS_LOW_BEAM_AVAILABLE=1
HEADLIGHTS_ARE_HEADLIGHTS = 1 
DIESEL_ENGINE = 0
OPEN_WHEELER = 0            
RALLY_CAR = 0 

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
MULT = 1, 1, 1, 1
FALLOFF=0.6

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.4
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[PARTICLES_FX_EXHAUST_...]
POSITION=-0.3728606,0.1302043,-1.97404
DIRECTION=0.009200109,-0.00382043,-0.9999503
COLOR = 0.75,0.8,1 		
LIFE = 1, 2 	
SPEED = 0.5, 1 	
SPREAD = 0.25			
STARTING_SIZE = 0.04
SPAWN_OFFSET = 0.02		
INTENSITY = 0.3, 0.5
TEMPERATURE_LAG = 1 
SPEED_THRESHOLD = 15, 100 		

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=1.5
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.01
ANTILAG_TURBO_THRESHOLD=0.3
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.01
DISCHARGE_DURATION=0.6
DISCHARGE_PROBABILITY=0.45
DISCHARGE_INTENSITY=1.3
DISCHARGE_RPM_THRESHOLD_MAX=8500
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=0.25
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1
LIMITER_DELAY=0.1
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=8400

[SHAKING_EXHAUST_...]
MESHES =Cylinder01_SUB0,engine_a,value_cover,misc_int,misc_int__SUB1,Object6961,harnesswires,distributor,wires,Object142,cover,decal,intake-mainifold,oil_cap,spark_wires,Object6958,oil_cap_decal,dohc_vtec,spark_plug_cover,enginebay_a__slod,Object6960,bolts
POINT_0 = -0.06,2.86,0.0
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.3, 0.3, 0.2

[SHAKING_EXHAUST_...]
MESHES =EXHAUST,EXHAUST1
POINT_0 = -0.06,2.86,0.0
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.3, 0.3, 0.2

[REFLECTIONS_FX]
MASK_CUBEMAP_OFFSET = 0, 0.0, 0.0
MASK_CUBEMAP_TWEAK = 1

[AUDIO_VOLUME]
ENGINE_EXT = 1
ENGINE_INT = 1

[NODE_ADJUSTMENT_...]
NODES = GEOWindscreen
MOVE_TO = COCKPIT_HR

[WIPERS]
WIND_THRESHOLDS_KMH = 30, 130  
WIND_AMPLITUDE_MULT = 1     
WIND_FREQUENCY_MULT = 1 
WIND_OFFSET = 0.03  

[BRAKEDISC_FX]
AMBIENT_MULT=0.8
REFLECTION_MULT=10
RIM_INTERNAL_RADIUS=0.06
SIMPLIFY_NORMALS_K=0.2
DISC_INTERNAL_RADIUS_SHARPNESS=1000
DISC_INTERNAL_RADIUS=0.09
GLOW_OFFSET = 1.5
DISC_INTERNAL_RADIUS = 0.07
DISC_RADIUS = 0.14

[SMART_MIRROR]
DISALLOW_REFLECTION_TILTING = 0
DISALLOW_MAPPING_NORMALIZATION = 0  

[REAL_MIRROR_0]  ; where N is mirror index
FOV = 10         ; field of view in degress

[ANIMATION_...]
INPUT = EXTRA_A            ; bind to reverse gear
FILE = hood.ksanim    ; file name of new animation in “animations” folder
TIME = 2.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_...]
INPUT = EXTRA_B            ; bind to reverse gear
FILE = hood1.ksanim    ; file name of new animation in “animations” folder
TIME = 2.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)							
							
[ANIMATION_...]
INPUT = EXTRA_C            ; bind to reverse gear
FILE = wing.ksanim    ; file name of new animation in “animations” folder
TIME = 2.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[EMISSIVE_LIGHT_...]
NAME= AVH_280T_Light,AVH_280T_Glass
COLOR=1,1,1,2
OFF_COLOR=1,1,1,5
LAG=0.3
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0
TOGGLE_VISIBILITY=0

[INCLUDE: android_auto/config.ini]
[Display_AndroidAuto]
Meshes = AVH_280T_Glass; display mesh
Resolution = 1080, 800   ; texture resolution
Size = 830, 600          ; size of the screen area
Offset = 170, 120              ; left top corner of screen area
Scale = 0.8                  ; might need adjusting to get the scale right
RearCameraPosition = -0.0326, 0.913, -2.14  ; position of rear view camera
aftermarketComponent=1

; HK51 indicator sound
[SCRIPTABLE_DISPLAY_...]
MESHES=82.001,82.002
SCRIPT=HK51_indicator.lua

[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustMeshes_MultiMap = EXHAUST,Object142
ExhaustRadiusInner = 0.02
ExhaustRadiusThicknessInv = 12
ExhaustGlowTint = 0.1
ExhaustNormalsK = 0.1
