[BASIC]
IS_LOW_BEAM_AVAILABLE=1

[EMISSIVE_BRAKE_0]
NAME=brake_reflector,kit00_kit_loda_SUB2
BIND_TO_HEADLIGHTS=1
COLOR=500,10,0
FALLBACK_HEADLIGHTS_COLOR=0,0,0,0
FALLBACK_BRAKES_COLOR=500,60,10,5,3
FALLBACK_BRAKES_COLOR_HIGHER=1
LAG=0.1
SIMULATE_HEATING=0
LOCATION=REAR
CAST_LIGHT=1

[LIGHT_LICENSEPLATE]
MESHES=Plate
OFFSET=-0.03, 0.03, -0.01
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.1
SPOT=115
SPOT_SHARPNESS=0.5
COLOR=5,4.8,3.5,2
FALLBACK_EMISSIVE=1,0.7,0.3,0.9
LAYOUT=TWO_ON_TOP

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=kit00_lights_loda_SUB1_RF
COLOR=10,4,00, 20
LAG=-0.10
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=kit00_lights_loda_SUB1_RS
COLOR=10,4,00, 10
LAG=0.10
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=kit00_lights_loda_SUB1_RR
COLOR=10,4,00, 50
LAG=0.10
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=turn_right
COLOR=5,200,5,0.1
LAG=0.5
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=INTERIOR
SIMULATE_HEATING=0
CAST_LIGHT=0
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=kit00_lights_loda_SUB1_LF
COLOR=10,4,00, 20
LAG=0.10
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=FRONT

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=kit00_lights_loda_SUB1_LS
COLOR=10,4,00, 10
LAG=0.10
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=SIDE

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=kit00_lights_loda_SUB1_LR
COLOR=10,4,00, 50
LAG=0.10
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=REAR

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=turn_left
COLOR=5,200,5,0.1
LAG=0.5
BLINK_FREQENCY_HZ=2.0
SIMULATE_HEATING=10
LOCATION=INTERIOR
SIMULATE_HEATING=0
CAST_LIGHT=0
REPEAT_FREQENCY_HAZARDS_HZ=0

[EMISSIVE_REVERSE_0]
NAME=kit00_lights_loda_SUB1_REVERSE
COLOR=30, 30, 30
LAG=0.5
SIMULATE_HEATING=0.0s


[EMISSIVE_HIGHBEAM_0]
NAME=highbeam
COLOR=1,1,500
ACT_AS_HEADLIGHTS=1
LAG=0.45
CAST_LIGHT=0
LOCATION=INTERIOR

[EMISSIVE_HAZARD_0]
NAME=hazz
COLOR=3,0,0
OFF_COLOR=3,3,3
LAG=0.5
REPEAT_FREQENCY_HZ=2
LOCATION=INTERIOR
SIMULATE_HEATING=0
CAST_LIGHT=0
REPEAT_FREQENCY_HAZARDS_HZ=0


[ANIMATION_...]
INPUT = EXTRA_A            ; bind to reverse gear
FILE = hood.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_...]
INPUT = EXTRA_B            ; bind to reverse gear
FILE = wing1.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_...]
INPUT = EXTRA_C            ; bind to reverse gear
FILE = wing2.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_...]
INPUT = EXTRA_D            ; bind to reverse gear
FILE = trunk.ksanim    ; file name of new animation in “animations” folder
TIME = 1.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
-------------------------------------------------------------------------------------------
[SHAKING_EXHAUST_...]
MESHES =exhaust
POINT_0 = -0.06,2.86,0.0
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.3, 0.3, 0.2

[PARTICLES_FX_EXHAUST_...]
POSITION=0.576,0.262,-2.132
DIRECTION=0,0,-1
SPREAD = 0.7
GROW = 0.9
LIFE = 1.0,0.7
SPEED = 1.0, 1.0
INTENSITY = 0.6, 2.9
TEMPERATURE_THRESHOLD = 1
SPEED_THRESHOLD = 10, 40
STARTING_SIZE = 0.06

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=1.5
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.01
ANTILAG_TURBO_THRESHOLD=0.3
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.01
DISCHARGE_DURATION=0.6
DISCHARGE_PROBABILITY=0.45
DISCHARGE_INTENSITY=1.3
DISCHARGE_RPM_THRESHOLD_MAX=7500
DISCHARGE_RPM_THRESHOLD_MIN=4000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=0.25
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=6000
LIMITER=1
LIMITER_DELAY=0.1
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=7400

[EMISSIVE_LIGHT_...]
NAME=COCKPIT_HR_SUB16
BIND_TO_HEADLIGHTS=1
COLOR=2,1.7,1.4,1
OFF_COLOR=2,1.7,1.4,2
LAG=0.7
SIMULATE_HEATING=0
LOCATION=INTERIOR
CAST_LIGHT=1