[BASIC]
IS_LOW_BEAM_AVAILABLE=1

[LIGHT_LICENSEPLATE]
MESHES=Plate002
OFFSET=0.00, 0.025, -0.0
RANGE=0.3
RANGE_GRADIENT_OFFSET=0.25
SPOT=180
SPOT_SHARPNESS=0.8
COLOR=10,10,11,1.25
FALLBACK_EMISSIVE=1,1,1,0.9
; other supported values: TWO_ON_TOP, ONE_ON_TOP
LAYOUT=TWO_ON_TOP
FADE_AT=10
FADE_SMOOTH=4
ACTIVE=1
AFFECTS_TRACK=1

[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=mz8_sp_f_lights_sub01
COLOR=40,10,1
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=mz8_leftside_blinker_f
COLOR=40,10,1
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=mz8_rear_blinker_L
COLOR=40,10,1
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=mz8_ms_metergreeen00
COLOR=0,100,0
LAG=0.85
LOCATION=INTERIOR
SIMULATE_HEATING=0
CAST_LIGHT=0
BLINK_FREQENCY_HZ=1.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=mz8_sp_f_lights_sub04
COLOR=40,10,1
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=mz8_rightside_blinker_f
COLOR=40,10,1
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=mz8_rear_blinker_R
COLOR=40,10,1
LAG=0.85
SIMULATE_HEATING=0
BLINK_FREQENCY_HZ=1.5

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=mz8_ms_metergreeen01
COLOR=0,100,0
LAG=0.85
LOCATION=INTERIOR
SIMULATE_HEATING=0
CAST_LIGHT=0
BLINK_FREQENCY_HZ=1.5
TOGGLE_VISIBILITY = 1

[EMISSIVE_REVERSE_0]
NAME=mz8_sp_r_lights_sub01
COLOR=100,100,100
LAG=0.85
SIMULATE_HEATING=0

[EMISSIVE_HIGHBEAM_0]
NAME=mz8_sp_f_lights_sub00
COLOR=800,800,2000
ACT_AS_HEADLIGHTS=1
LAG=0.45

[EMISSIVE_HIGHBEAM_1]
NAME=highbeam
COLOR=1,1,500
ACT_AS_HEADLIGHTS=1
LAG=0.45
CAST_LIGHT=0
LOCATION=INTERIOR
TOGGLE_VISIBILITY = 1

[EMISSIVE_HAZARD_0]
NAME=hazz
COLOR=3,0,0
OFF_COLOR=3,3,3
LAG=0.10
REPEAT_FREQENCY_HZ=2
LOCATION=INTERIOR
SIMULATE_HEATING=0
CAST_LIGHT=0
REPEAT_FREQENCY_HAZARDS_HZ=0

[WIPERS]
FRONT_0=wiperl
FRONT_1=wiperr

[ANIMATION_...]
INPUT = EXTRA_A            ; bind to reverse gear
FILE = car_hood.ksanim    ; file name of new animation in “animations” folder
TIME = 2.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)	
							
[ANIMATION_...]
INPUT = EXTRA_B            ; bind to reverse gear
FILE = wing.ksanim    ; file name of new animation in “animations” folder
TIME = 2.0                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 1  ; force to update interior reflections mask if animation is 
                            ; playing (slower)	
							
;;;;;Engine Shake;;;;;
[SHAKING_EXHAUST_...]
MESHES = engine_a__slod_aluminum_rgh03,engine_a__slod_chrome_satin02,engine_a__slod_fabric_02604,engine_a__slod_int_doortags_009f00ff05,engine_a__slod_int_doortags_a06,engine_a__slod_metal_anodized01,engine_a__slod_metal_braided07,engine_a__slod_metal_brushed_black_ffffffff08,engine_a__slod_paint_embossed_alpha09,engine_a__slod_plastic_hgl11,engine_a__slod_plastic_smooth_000000ff12,engine_a__slod_plastic10,engine_a__slod_rubber_smooth13,engine_a__slod_screw_00214,engine_a_fabric_02602,enginebay_a__slod_aluminum_rgh_000000ff12,enginebay_a__slod_aluminum_satin02,enginebay_a__slod_copper_tarnished_00123,enginebay_a__slod_engine_fluid_container24,enginebay_a__slod_fabric_00513,enginebay_a__slod_fabric_02603,enginebay_a__slod_grillebackground_radiator_00314,enginebay_a__slod_int_doortags_009f00ff04,enginebay_a__slod_metal_anodized_b16,enginebay_a__slod_metal_anodized_c26,enginebay_a__slod_metal_anodized_d27,enginebay_a__slod_metal_braided06,enginebay_a__slod_metal_brushed_black_ffffffff07,enginebay_a__slod_paint_embossed_alpha_b29,enginebay_a__slod_paint_embossed_alpha08,enginebay_a__slod_plastic_smooth_a19,enginebay_a__slod_plastic_smooth_c_000000ff31,enginebay_a__slod_plastic09,enginebay_a__slod_rubber_smooth10,enginebay_a__slod_weldseam_ffffffff20,enginebay_a_fabric_00510,enginebay_a_metal_brushed_black_ffffffff04,enginebay_a_paint_embossed_alpha05,engine_a__slod_aluminum_rgh03_glow
POINT_0 = -0.06,2.86,0.0
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.3, 0.3, 0.2

;;;;;Exhaust Shake;;;;;
[SHAKING_EXHAUST_...]
MESHES =Exthaust_sub01,Exthaust_sub00,Exthaust_sub02
POINT_0 = -0.06,2.86,0.0
POINT_0_RADIUS = 1
POINT_0_EXP = 1
POINT_0_SCALE = 0.3, 0.3, 0.2

[PARTICLES_FX_EXHAUST_...]
POSITION=-0.6315151,0.1958186,-2.160012
DIRECTION=-0.148173,0.03611357,-0.9883019
SPREAD = 0.7
GROW = 0.9
LIFE = 1.0,0.7
SPEED = 1.0, 1.0
INTENSITY = 0.6, 2.9
TEMPERATURE_THRESHOLD = 1
SPEED_THRESHOLD = 10, 40
STARTING_SIZE = 0.06

[PARTICLES_FX_EXHAUST_...]
POSITION=0.6299808,0.1933779,-2.168548
DIRECTION=0.04890339,-0.004214105,-0.9987946
SPREAD = 0.7
GROW = 0.9
LIFE = 1.0,0.7
SPEED = 1.0, 1.0
INTENSITY = 0.6, 2.9
TEMPERATURE_THRESHOLD = 1
SPEED_THRESHOLD = 10, 40
STARTING_SIZE = 0.06

[EXHAUST_FLAMES]
ANTILAG=1
ANTILAG_DELAY=0.1
ANTILAG_INTENSITY=1.5
ANTILAG_INTERVAL_MAX=0.2
ANTILAG_INTERVAL_MIN=0.01
ANTILAG_TURBO_THRESHOLD=0.3
DAMAGE=0
DAMAGE_DURATION=0.00
DAMAGE_INTENSITY=0
DAMAGE_PROBABILITY=0
DISCHARGE=1
DISCHARGE_CHARGE_TIME=0
DISCHARGE_DELAY=0.01
DISCHARGE_DURATION=0.6
DISCHARGE_PROBABILITY=0.45
DISCHARGE_INTENSITY=1.3
DISCHARGE_RPM_THRESHOLD_MAX=8500
DISCHARGE_RPM_THRESHOLD_MIN=5000
DISCHARGE_WATER_TEMPERATURE_THRESHOLD=70
FLAT_SHIFT=0
FLAT_SHIFT_COOLDOWN=0.5
FLAT_SHIFT_DURATION=0.01
FLAT_SHIFT_GAS_THRESHOLD=50
FLAT_SHIFT_INTENSITY=0.25
FLAT_SHIFT_PROBABILITY=1
FLAT_SHIFT_RPM_THRESHOLD=7000
LIMITER=1
LIMITER_DELAY=0.1
LIMITER_INTENSITY=1
LIMITER_RPM_THRESHOLD=8400

; HK51 indicator sound
[SCRIPTABLE_DISPLAY_...]
MESHES=mz8_ms_metergreeen00,mz8_ms_metergreeen01
SCRIPT=HK51_indicator.lua

[INCLUDE: common/gt3_exhaust_glow.ini]
ExhaustMeshes_MultiMap = engine_a__slod_aluminum_rgh03_glow,Exthaust_sub00,Exthaust_sub02
ExhaustRadiusInner = 0.02
ExhaustRadiusThicknessInv = 12
ExhaustGlowTint = 0.1
ExhaustNormalsK = 0.1
