[INCLUDE] 
INCLUDE=common/selflighting.ini, common/materials_glass.ini, common/materials_license_plate.ini, common/materials_interior.ini, common/materials_carpaint.ini, common/custom_emissive.ini, common/navigators.ini, common/conditions.ini

CarPaintMaterial = body

[Material_CarPaint_Metallic]

[DATA]
DISABLE_LIGHTSINI=0

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=0

[REFLECTIONS_FX]
MASK_GBUFFER = body_badge

[SHADER_REPLACEMENT_...]
MATERIALS = ?
DOUBLE_FACE_SHADOW_BIASED = 1

[Material_Metal_v2]
Materials = ext_plate_screws
DetailScale = 1
DetailNormalBlend = 1
CubemapReflectionBlur=1
Brightness = 0.5
Metalness = 0.1
Reflectance = 0.1

DetailNormalTexture = Plate_NM.dds

[LIGHT_BRAKES]
COLOR=1, 0.0331393, 0.0170175, 3

[LIGHT_HEADLIGHTS]
COLOR=1,0.8,0.6, 10
DIRECTION=0, 0, 1
MIRROR=0.549
POSITION=0, 0.556, 2.04
POPUP_ENABLED=1

[AUDIO_VOLUME]
ENGINE_EXT = 0.35
TURBO = 0
TURBO_BOV = 0

[EMISSIVE_LIGHT_...]
NAME = PLATE_LIGHTS
COLOR = 1,0.8,0.6, 2.5
LAG = 0.8

[EMISSIVE_LIGHT_...]
NAME = body_reflector
COLOR = 1.5,2,1,2.5
LAG = 0.8

[LIGHT_LICENSEPLATE]
ACTIVE=0

[LIGHT_EXTRA_...]
BIND_TO_HEADLIGHTS=1
COLOR = 1,0.8,0.6, 5
POSITION=-0, 0.483, -2.14
MIRROR=0.236
SPOT=120
RANGE=0.2
DIRECTION=-1, -0, -0
INTERIOR_ONLY=0
EXTERIOR_ONLY=1
AFFECTS_TRACK=0
FADE_AT=100
LAG = 0.8

[CustomEmissive]
Meshes = glassLTL_detail_glass_clear
Resolution = 512, 512
ColorMasksAsMultiplier = 1
@ = CustomEmissive_Areax, Start = "431.2, 384.5", Size = "57.5, 89.3", CornerRadius = "0.4, 0.2", Exponent = 3
@ = CustomEmissive_Color, Color = '1, 1, 1', Threshold = '0.98, 10'
@ = ReverseLights

[EMISSIVE_LIGHT_...]
NAME = bumperFa_detail_glass_clear
COLOR = 1,0.8,0.6,5
LAG = 0.8

[CustomEmissive]
Meshes = bumperFa_detail_glass_clear
Resolution = 512, 512
ColorMasksAsMultiplier = 1
@ = CustomEmissive_Area, Start = "436.5, 264.1", Size = "56.1, 73.9", CornerRadius = "0.4, 0.2", Exponent = 3


	;Start = "436.5, 264.1", Size = "56.1, 73.9"
	;Start = "435.5, 263.4", Size = "56.5, 75.3"

[Material_Plastic]
Materials=plastic2, rubber_trim
DetailScale=0